leeshajoy: "GOD DONUT" (GOD DONUT)
Does anyone else remember the Chokey from Roald Dahl's Matilda? It was described as a tall, narrow cupboard just big enough for a child to stand in, with broken glass lining the walls and rusty nails embedded in the door. Any student that Miss Trunchbull put inside would be forced to stand perfectly straight and still for hours on end to avoid being cut by the nails and glass.

The concept has been stuck in my head for a while now, but it was only last night that I was able to articulate why it resonated with me so much.

The Chokey is what cringe/callout/purity culture is like.

Everything you could potentially touch will harm you. You cannot lean in any direction, you cannot relax at any point, because you will suffer as a result. All you can do is stand still and occupy that single, narrow space that will not result in any further punishment than you've already been subjected to.

It's a shitty, miserable space to be in, and an even shittier and more miserable thing to impose on someone else. Fuck that.
leeshajoy: (Twilight Sparkle: this is my headcannon)
So I just saw The Lego Movie 2: the Second Part this afternoon. I re-watched the first movie just before, and it holds up beautifully; I had forgotten how much I enjoyed it. The sequel is a very different kind of movie, but just as much fun, and the two films slot together perfectly, as one would expect for a movie about construction toys.

Mild spoilers below! Proceed at your own risk! )
leeshajoy: (drawing)
Warning: the following contains big ol' honkin' SPOILERS for the end of Doki Doki Literature Club. It is recommended that you play the game to the end before proceeding.

Read more... )
leeshajoy: (drawing)
As one might expect, I have Thoughts about it. Most of them are fairly trivial, but there's a big issue that's bothering me.

Spoiler cut in case I wasn't actually the last person to see this mofo )
leeshajoy: (drawing)
I’m thinking I want to write an essay about the metanarrative of Undertale and how it shows off the way stories are told in games as opposed to other, strictly linear forms of media. Possibly it will involve comparing and contrasting Undertale with The Stanley Parable. If anyone can think of other games that play with narrative that way, I’m open to suggestions.
leeshajoy: (drawing)
This installment of Thinking Too Much is about My Little Pony: Friendship is Magic. But only in part. More generally, I want to talk about certain challenges unique to serial fiction, particularly in the Internet age.

As before, opinions expressed herein are my own, and I don't claim to be an expert on anything spoken about below. If you disagree with anything I've written, or just want to discuss it further, feel free to comment and put your two cents in.

Cut for length, multimedia, and minor MLP spoilers )